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March/April 2002 - Review of Educational Uses of Macromedia Flash
By: Virgil E. Varvel Jr.
Keywords: Macromedia Flash, Shockwave, Online Education, Review, Evaluation; Exemplary; Educational Multimedia

Rather than a tutorial or standard Pointer and Clicker article, this issue we will look at how a particular piece of technology is being used on the Web in an educationally effective manner. One of the hottest trends on the Web is the use of Flash (1) animations to liven up a Web site. The Flash program is becoming a commonly installed feature on most computer systems across various platforms including Windows/PC and Apple/MacIntosh. Flash allows one to quickly add dynamic animations with audio to a Web page without large file size downloads. These animations can even be interactive and as this article will address educational. Thus, this article will outline the various educational uses of Flash on the Web and point out some of the exemplar sites already available.

Note that there are many uses of Flash, but herein we will focus primarily on educational uses only. The review of educational Flash use will be divided by the following categories. The final category is presented as a handy reference wherin you can find multitudes of information on Flash and tutorials on how to make use of the program. With each section a brief explanation of a few reasons are given for why the links provided are considered exemplary by this author.

  • Advertising
  • Entry movies
  • Navigation within a site
  • As content delivery method
    • Effectively combining Flash with HTML
    • Simple educational activities
    • Exemplary educational uses sorted by subject area
  • Learning more about Flash
    • Macromedia sites
    • Other sites
    • Flash and usability issues

Hopefully as you view these examples, you will begin to see the power that Flash offers the educator and the possible pitfalls. These examples are shown to both give you ideas and to show you what the potential is for your own multimedia productions. Enjoy.

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(1) According to Macromedia, "Macromedia Flash MX is the fastest way to create rich Internet content and applications with a better return on investment. Powerful video, multimedia and application development features allow the creation of rich user interfaces, online advertising, eLearning courses and enterprise application front-ends." http://www.macromedia.com/software/flash/, 2002

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Advertising

Perhaps one of the most prolific uses of Flash on the Web is in advertising. Like any type of animation though, especially when used to advertise something in which you are not interested, these uses can be quite annoying. But when the advertising is something that you are actually requesting, it can become very nice. While I couldn't find a high quality educational example just yet, that doesn't mean that the possibility is not there. Consider the following example from Sony Pictures. Just about every movie site out there right now is using Flash to advertise their new movies. This one for Spider Man was one of the best so far.

Why is the Spider Man site humbly considered one of the best by this author? First, the Flash animation itself is not forced upon you. You are given the option of either entering the Flash site or leaving. Furthermore, it is given in multiple languages, something few sites are doing even today. Next, almost all Flashed sites will have an introduction, but most quality sites will also provide you with a button to skip this introduction, as found to the bottom right during the introduction on this site. Once within the Flash movie, the navigation makes sense and is well organized. Also, the content takes advantage of the power of Flash and there is a lot of content at that. There may even be too much content as it gives away a lot of the film (so try not to go to far into the Flash animation if you really want the movie to remain unspoiled) Finally, a button is included to Close the movie when you are finished and want to return to your Web browsing. For all of these reasons and more, I listed this as an exemplar site.

Entry Movies

Another common trend on the Web is the use of eye-catching Flash animations as an introduction to a Web site, partly because these animation are so easy to create. As usability and accessibility experts will point out though, you have to be very careful when placing a Flash animation as your main index page. Since the animation may be difficult to navigate through for disabled individuals, it is imperative that some method of skipping the animation and accessing a text-only site be available. The following two examples demonstrate how Flash can effectively be used to introduce an audience to an educational Web site, in these cases, a couple of educational institution Web sites.

  • Penn State Continuing Education, © 2001 Pennsylvania State University, http://www.psu4you.org/, accessed March 2002.
    While this site itself is not very accessible, the page from which it is linked is accessible and you are alerted to the nature of this page before accessing it (unless like me you linked directly from a search engine).
  • Tuscaloosa Consortium for Higher Education, Located on a University of Alabama Web site but no copyright information directly given, http://consortium.ua.edu/, accessed March 2002.
    From this page, you are given the opportunity to see the Flash animation or skip directly to the Web site.

Several considerations make these exemplary sites. First of all, there are still only a few educational examples out there so they almost make it by default, but that does not mean that they are not of high quality. On the contrary, they take several important points into account. These points include: giving the audience the choice of whether or not to view the animation (unless accessed directly from a search engine), providing a quick and interesting metaphorical introduction to the content of the site as a whole, and they are short with small file sizes to allow viewing over slower modem connections without a long wait.

Navigation

Many Web sites also make use of Flash as a form of interactive navigation for the site. The two sites below were two of the most complete navigation schemes I was able to find of an educational nature. You can reach pretty much everything from within the Flash movie, and it is well organized and understandable. They are also well organized from a programming stand point for the file sizes are kept small to allow quick movement within the site. These reasons make the following sites exemplar.

  • Westminster College, © 2001 Westminster College, http://www.westminstercollege.edu/, accessed March 2002.
    Not only is the navigation through Flash, but a lot of the content is as well.
  • The Israel Philharmonic Orchestra, no copyright information given, http://www.ipo.co.il/ , accessed March 2002.
    This site actually integrates both HTML navigation for major topics with Flash navigation for sub topics.

There is a pitfall to both of these sites though and a common one at that. These sites fail to make accommodations for those with disabilities or who choose not to view Flash content. That is, neither site has a Flash minus or text only version. Especially from the standpoint of the Israeli Philharmonic Orchestra, a large section of their potential market, those with visual disabilities, cannot easily access information on the site. There may be a text only site somewhere (or at least a more easily navigable site for the disabled), but it cannot be accessed directly from this Flash site. Westminster College overcomes this obstacle though by providing a phone number in plain text. The other text links are useful for navigation, but they only take you eventually to other Flash content, thus the page does not really meet accessibility standards, but the phone link does provide an alternative means of acquiring the information. So while Flash can provide a really dynamic navigation experience for the viewer, it can also be potential danger. The time needed to make the site accessible to all needs to be weighed against the advantages.

Content Delivery - Combining Flash with HTML

Now let's move on to some more clearly educational uses of Flash that take advantage of its interactive potential and multimedia framework. First, we'll look at a few sites that effectively integrate the Flash animation with other HTML based site content. The important consideration herein is that you do not have to be an expert Flash programmer to make use of its features. Simple to complex uses of Flash can be combined with the rest of your site content so that everything is used in an appropriate and effective manner. One key is to make sure that the Flash content does not overshadow the HTML content. Another is to make sure that the integration is seamless so that the average viewer may not even realize that Flash content is being used (unless of course they lack the viewer and have to download it). Take a look at these examples and see how effective the combination can be.

  • BBC AS Guru, BBC i, http://www.bbc.co.uk/education/asguru/, accessed March 2002
    Not only is there a text only version, but the content of the site is highly interactive and will even keep track of your progress. It is somewhat commercial though as some of the content is dependent on the use of their written for sale materials. Flash is used throughout to provide little animated and interactive enhancements.
  • Kodak: Peregrine Falcon: Birdcam 2000, © Eastman Kodak Company, 1994-2002 and Privacy Practices (updated 14-Sep-2001), http://www.kodak.com/US/en/corp/features/birdcam2000/index.shtml, accessed March 2002.
    Somewhat marketing in nature as Kodak want to sell you the materials used in the back end of this production, it is nonetheless an effective educational look at the Peregrine Falcon with many features that could be helpful in education.
  • The Mesoamerican Ballgame, National Endowment for the Humanities, National Endowment for the Arts, Rockefeller Foundation, The Mint Museum of Art, and others, http://www.ballgame.org/, accessed March 2002.
    Although this site makes no effort to be accessible to the disabled, it is still a quality site otherwise providing a brief but informative look at this ancient sport.

Content Delivery - Simple Educational Activities

It is not necessary for Flash to be the cornerstone of your Web site in order for it to add to the content of the site. Flash can also be used to create activities within a Web site. Activities that effectively present information whether in an inductive or deductive manner can be created using Flash in a somewhat timely manner. The following examples demonstrate some simple activities created within Flash that generally present a small chunk of information using the multimedia aspects of Flash. They show how you can make a quality tool that doesn't need to be complex.

  • A Tabela Periòdica dos Elementos, © 2000 Leo's Place, http://openlink.br.inter.net/leoehrlich/tabelaperiodica/, accessed March 2002.
    Although this page is nothing more than a periodic table of the elements, it is nice for a few reasons. The elements are presented rather large to allow visually impaired individuals to see the content. Mouse clicks are only needed to leave the site, but not to use the Flash movie. It's also nice to see more non-English educational content appearing online (even though I only speak English myself).
  • Bembo's Zoo, unknown author and date, http://www.bemboszoo.com/, accessed March 2002.
    A truly interesting picture book using Flash, Bembo's Zoo takes letters of the alphabet and makes pictures from them. The effect is to help children learn both the alphabet and perhaps some artistic skills. Good also because it begins outside of Flash so that you have the opportunity to download if necessary.
  • Screen Calculator, © 1999 Ambleside C.E. Primary Schools, http://www.ambleside.schoolzone.co.uk/ambleweb/mentalmaths/Calculator.html
    Numberlines, © 2000 Mark Robinson, http://www.ambleside.schoolzone.co.uk/ambleweb/mentalmaths/numberlines.html
    Protractor, © 2000 Mark Robinson, http://www.ambleside.schoolzone.co.uk/ambleweb/mentalmaths/protractor.html
    Screenclock, © 1999 Ambleside C.E. Primary Schools, http://www.ambleside.schoolzone.co.uk/ambleweb/mentalmaths/clock.html, accessed March 2002
    You don't have to be an expert to make some quick learning activities using Flash. These activities from Ambleside C.E. Primary Schools demonstrate some simple utilities that can be used in primary education.
  • Educational Interactive Games for Young Children, © 1999 - 2002 Suzanne Muse, http://www.musecreative.com/interact.html
    Herein you can find a large collection of short interactive games for small children that mostly mimic learning activities that traditionally are played on paper or with interactive toys. While I would never want to take away from the motor learning aspects of tool based children's games, these activities are still good examples of simple activities that make use of Flash to keep children occupied and learning for hours. The variety of the activities is also quite nice.
  • Why Does Salt Melt Ice?, © 1997-2001 by Fred Senese, http://antoine.frostburg.edu/chem/senese/101/solutions/faq/why-salt-melts-ice.shtml, accessed March 2002.
    You may be familiar with many similar animations as this one done using Java. Well, many of these animations can also be made with Flash. Although Flash is only a small portion of the content of this page, it is still very useful in provided an added mode for learning the given concept.
  • G Protein Animation, © 2002 Palindrome Design, http://www.palindromedesign.com/GProteinanimation.html, accessed March 2002.
    One of many examples from Palindrome Design, the given one shows a stepwise animation of a biological process. Seeing as how I used to be a biochemist (I guess I still am even though I don't actively participate in the activity), I had to find something related to my old hat.
  • The Tools for Designing Computer Aided Learning Material, © 1999
    EASI-ISAE Consortium. University of Derby, http://mediamatch.derby.ac.uk/UK/introduction/design/chem.htm, accessed March 2002.
    Another simple chemistry example that you might notice as similar to many Java applets available on the Web. Here, an experiment can be created online that is somewhat interactive and involving a final quiz. The page was created more as an example, but then, that's what we're looking for, right?
  • Qwizdom, © 2002 Qwizdom, Inc., http://www.qwizdom.com/software/k12/Q0O/slide_nav.html, accessed March 2002.
    Qwizdom markets educational activities similar to the example above as part of pre-made courses. The example is given though to show how Flash can be used to create interactive quizzes online.
  • Spellmaster, © 2001 F.McAree, http://www.spellmaster.com/index.htm, accessed March 2002.
    Want a collection of small tools that help teach spelling. Try Speedword for a good Flash demo.
  • Alien Plants, © Actis Limited, in the Mathsonline game room, http://www.mathsonline.co.uk/nonmembers/gamesroom/sims/plants/data.html, accessed March 2002.
    Using this example you can see how you can link user input to a flash movie to demonstrate a concept.
  • The New Randomizer: "Who Came?", © Anglofile (no date given), http://www.anglofile.com/randomizer/index.html, accessed March 2002.
    These short demonstration from this design company shows how you can link audio to Flash to create a language learning tool (a much more complex example from someone else can be found on the next page of this article).
  • Transparent Language Vocabulary Master, © 2002 Transparent Language, http://www.transparent.com/vocabmaster/vmjava.htm?uwl=getravel.uwl, accessed March 2002.
    Flash can even be used to teach a foreign language as this short activity demonstrates.
  • Working with Words, on the Oswego City School District Web site (no other copyright information available), http://www.oswego.org/testprep/ela4/wwwords1.html, accessed March 2002.
    Learn letters and words by scrambling and descrambling the letters of the word with this simple tool. Requires 2 people to function well.

Content Delivery - Exemplary Uses


If you liked the examples so far, then your really going to like the ones here. Flash can be taken beyond what has been seen so far to create an entire learning environment. Within the Flash environment, the learning can be either exploratory, inductive, deductive, etc. as well. The following examples, organized by topic area, show that Flash can be used to create dynamic and effective learning tools in almost any subject for any age level.

But what makes me rate these sites as exemplary? Here are a few of the criteria that I used. I also use the various questions listed when creating my own Flash content to try and create as good a production as possible in the time and money frame that I have available.

  1. Player download - any exemplary site should provide the user with a link to download the appropriate player for the shockwave flash file.
  2. Good code - the code should be compact and clean so that file sizes are kept small. You can usually determine this not only from download times but in the way that multimedia elements are presented and reused.
  3. Allowing for multiple speed connections - Some of these sites have multiple flash files, with lower speed connection versions with reduced file sizes usually through removing or shrinking bells and whistles or replacing multimedia with text. All of them needed to take this into account somehow though, either as described above or by making use of smaller images and good code.
  4. Multiple languages - not always necessary, but some of these sites are very nice in that they are presented in multiple language formats.
  5. Quality accurate content - if the content was thorough and appeared to be correct or at least presented in the proper context for subjective materials, then it was considered of quality.
  6. Appropriateness - was the content represented in a manner that effectively made use of the Flash environment without forcing the use where it was not necessarily the best or one of the best ways to go.
  7. Amount of content - these aren't just small tidbits of information, but need to include a somewhat substantial amount of information or information coupled with activities.
  8. Organization - was the content easy to navigate and organized in a way that made sense.
  9. Multimedia - did the presentation take advantage of the multimedia aspects of Flash.
  10. Assessment - although not always necessary, some of these sites include assessment activities to test yourself.

With these criteria in mind, here are the sites:

Early Childhood Education

  • Literacy Center - The Early Childhood Education Network, © 2001 FamiliarTales® Inc. http://www.literacycenter.net/lessonview_en.htm, accessed March 2002
    Fun activities for learning letters, small numbers, and colors from the Literacy Center of the Early Childhood Education Network.

Childhood Education

  • Interactive Tangram, © 2000-2001 www.tangram.i-p.com, http://www.tangram.i-p.com/, accessed March 2002.
    Tangram is the process of cutting a square into certain shapes that can then be reassembled into another shape. This interactive site teaches shape recognition and puzzle solving.

Music

  • Carnegie Hall Listening Adventures, © 2000-2001 Carnegie Hall Corporation, http://www.thirteen.org/listeningadventures/, accessed March 2002.
    A fun learning site for classical music. Listen, read, and play one of 2 activities. Although not as comprehensive as it could be, you should see the potential for making a truly interactive music lesson for composition or playing an instrument.

Language

  • Phonetics: The Sounds of English and Spanish, © 2001 The University of Iowa, http://www.uiowa.edu/%7Eacadtech/phonetics/, accessed March 2002.
    Perhaps my favorite Flash site as far as one that demonstrates the power of Flash. Add on some assessment activities and this would be astounding. I plan to use it to teach my daughter the various sounds used in English and Spanish. An excellent tool for speech therapy and language learning.
  • BBC - Education - Look and Read, © 2002 BBC, http://www.bbc.co.uk/education/lookandread/, accessed March 2002.
    Home of Spywatch, a comic strip adventure, with literacy activities for 7 to 9 year olds based on the popular BBC Schools television series of the same name, and home of zzaap and the Wordmaster, a fantasy journey with literacy activities for 7-9 year olds.

Art and Design

  • Guggenheim.com, © 2001 Guggenheim.com, http://www.guggenheim.com/index2.html, accessed March 2002.
    Think of this site as a virtual museum visit complete with background information on some of the exhibits. Although not as complete or spatial as a real visit to a museum, it is still a worthwhile site.
  • Poynter.org: Color, Contrast, & Dimension in News Design, no date given, Anne Conneen and Poynter.org, http://www.poynter.org/special/colorproject/colorproject/color.html, accessed March 2002.
    As the introduction tells you, this is an online guide that explains color theory and shows how to use it in design through examples and exercises.
  • What is Print?, © 2001 The Museum of Modern Art, New York, http://www.moma.org/whatisaprint/flash.html, accessed March 2002.
    Learn about various printing processes.

History

Anthropology

  • Unwrapped: The Mysterious World of Mummies, © 2000 The Learning Channel on Discovery.com, http://www.discovery.com/highspeed/tlc/mummies/, accessed March 2002.
    Finding, unraveling, making, and learning all you want to know about mummies in this presentation.

Social Studies / Natural History

  • Smithsonian Natural History Web: African Voices, no date given, Smithsonian Institution & National Museum of Natural History, http://www.mnh.si.edu/africanvoices/, accessed March 2002.
    An in depth look at one of the exhibits

Environmental Sciences

Space Science

Biology

Medical Science

  • Welcome to Neomedicus - About Asthma, © 2001 Neomedicus, http://www.neomedicus.md/about_asthma.html, accessed March 2002.
    Although really an advertisement for this medical production team, it is nonetheless very useful in learning about asthma.

Basic Physics

  • ExploreScience.com, © 1999-2001 ExploreLearning.com, http://www.explorescience.com/, accessed March 2002.
    Mostly physics based activities that take advantage of Flash technology.

Mathematics

  • BaseTen, © 2000 The Learning Box, http://www.learningbox.com/Base10/BaseTen.html, accessed March 2002.
    Although not the complete program that the Learning Box markets, this sample is still useful and fun. It doesn't meet many of the criteria above, but it was one of the best mathematics examples that I could find barring a more exhaustive search.

General Science

  • Quiz Hub, © 2001-2002 by Schmidel & Wojcik: Educational Web Weavers, http://quizhub.com/quiz/quizhub.cfm, accessed March 2002.
    Although only a few of the activities are available for free, this site presents a wide variety of learning activities in several subject areas complete with assessments.
  • Prongo.com, © 2002 Prongo.com, http://www.prongo.com/, accessed March 2002.
    Many activities and quizzes in different subjects and age categories.

Library and Information Sciences

  • Dewey Decimal System Multimedia Tour: What is the problem the DDC solves?, ©2000-2001 OCLC Forest Press, http://www.oclc.org/dewey/about/ddctour/, accessed March 2002.
    Just as it says, you can use this multimedia tour to learn all about the Dewey Decimal classification system.

Online Education

  • Making theVirtual Classroom a Reality | MVCR Orientation | WebCT Tutorial, © 2001 The Board of Trustees of the University of Illinois, http://www.mvcr.org/orientation/tutorials/webct/index.asp, accessed March 2002.
    A nice little tutorial on how to use WebCT from a student's perspective made by this article's author. Although incomplete currently, the Flash presentation also has an html based version.

Macromedia Sites

The following links are useful for obtaining more information about Flash, the player, purchasing the product, and Macromedia's own showcase.

Other Tutorial Sites

While the Macromedia site is great for finding basic information about Flash, the sites listed below extend the breadth of knowledge for Flash many fold. Most of these sites provide extensive libraries of code too that will help you expand your Flash knowledge.

Usability Issues

Two issues often overlooked in multimedia design by beginners are usability and accessibility issues. A big debate right now would be whether or not Flash helps or hurts usability. Obviously, there are examples where Flash is just downright annoying and not helping usability. For instance, you may have come across a site where an animation plays across the browser on top of the content with no way to skip the animation or get around it to see the content until the movie is done playing. Well, these are examples of poor site usability, but the advertising is necessary by those sites in order to gain revenue to keep the site afloat. It's a tradeoff. It is also common to have fancy Flash sites with no way to navigate through keyboard commands or no text-only version for those with disabilities. A large market is then left out of the mix, and in education, it is a market with legal rights to access the information.

I was able to find 2 sites that I think epitomize the usability arguments on both sides. First a usability expert looks down upon Flash and then Macromedia responds with their own exercises in usability. The accessibility issue, however, is still up in the air. Until designers begin to take the time to either create 2 sites (one for most people and one for those with disabilities) or until designers have the knowledge and time to program accessible Flash movies, accessibility will continue to be an issue. If you are interested in learning more about accessibility issues, please refer to the Pointer and Clicker archive for past articles that addressed them. In the meantime, take a look at these sites arguing the usability side of the issue.

I hope that you enjoyed this excursion into the world of Flash and its potential for online education.

The End

 

 

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