Practical Use of Technology in Web Pages
Use technologies that help get your message across.
Just because a technology is possible doesn't mean that you should use it in your course. Use technology wisely. Design to the lowest common denominator both in terms of technical assess and technical skills.
If the technology does not contribute to the learning experience in a way that no other technology can, don't use it. A technology is useful only when it enhances your message. If students are concentrating on the technology they will not be concentrating on the content.
Use technologies that students can use.
Yes it is possible to provide streaming audio and video of forty of your lectures. But how many students will have sufficient bandwidth to receive it, the hardware to hear it, and the money for forty fifty-minute sessions with an Internet Service Provider?
The same lectures can be produced as HTML pages and printed with only a few minutes of online time, or as Acrobat files viewed with the Adobe Acrobat Viewer. Another type of example is that sound files can be large and produce a long download time if they are not streamed. Provide alternative technologies whenever possible.
Use animated GIF files only if they serve a purpose (Distracting, isn't it?)
An example of an animated gif file that could serve a purpose would be one that draws attention to changes or updates to your course that students must know about (such as, in the syllabus, new reading materials, or other important information).
Reduce image size, quality and number of colors.
Experiment with your images and learn the capabilities of your image editing software so that you can reduce file size while maintaining image quality.
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